© 2016 by AECT

Volume 1, Issue 2, 2011


 

Table of Contents

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With Scholarship and Practice in Mind: The Case Study as Research Method.

Paula Dawidowicz

Abstract: Unlike theoretical scholars who seek knowledge to expand humanity’s (or their) understanding of a topic, scholar practitioners seek knowledge that can be applied to understand change or create change in a specific phenomenon.  Although many of the same research methods can be used by both groups of educational scholars, and although research designs are determined in large part by the research questions being asked, several research methods can prove most useful for scholar practitioners examining learning environments.  One, the case study, stands out as perhaps the most versatile and researcher-friendly, though.  A case study, bounded by specific location and topic parameters, can allow solid evaluation of the workings of a program or teaching method.  It can also allow consideration of specific needs to address an educational situation. This article briefly discusses the nature and purpose of different types of research, then focuses on the nature and usefulness of the case study methodology.

Keywords: Case study, Practitioner research, Evaluation, Program evaluation

Instructional Design and Training of Chaplains for Combat Medical Ministry. 

Zachary Tippetts

Abstract: In an organization as vast as the United States Army, there are many different instructional design applications that can provide different kinds of insight into the field. This article presents how instructional design practice and principles have been applied in the Combat and Emergency Medical Ministry Course presented by the Department of Pastoral Ministry Training (DPMT) at the Army Medical Department (AMEDD) Center & School. Lessons learned include reminders as to the powerful impact training can have on the target audience (and its audience, too) and of some of the basic principles of instructional design that sometimes are forgotten amidst the many activities instructional designers perform.

Keywords:  instructional design, design practice, basic principles

Essay:  Educating for an Instructional Design and Technology Future.

Sonja A. Irlbeck

Book Review:  The Next Generation of Distance Education: Unconstrained Learning.

Sonja A. Irlbeck

Instructional Product Review: Identities: English is Part of Who I Am. 

Barbara S. S. Hong

Instructional Design and Technology professionals in higher education: Multimedia production knowledge and skills identified from a Delphi study.

William Sugar, Abbie Brown, Lee Daniels, and Brent Hoard

Abstract: This study reports on the results of a recent Delphi study in which eleven Instructional Design and Technology professionals working in a higher education setting identified key multimedia knowledge and skills required of entry-level Instructional Design and Technology professionals. Responding initially to three, open-ended questions, this Delphi panel distinguished and ranked seventy unique items.  Results are summarized and discussed. The authors also reflect upon how the results of this study initiated recent curricular revisions to their respective multimedia production courses. Future studies and directions on understanding how best practices involving multimedia production skills also are proposed.

Keywords: Instructional Design, Professional Preparation, Instructional Technology, Instructional Media Production
 

Collaborative Games: An Exploratory View for Instructional Designers

Jason Drysdale

Abstract: This action-research study examines the value of collaborative gaming in team-based work environments, as a means of team building and collaboration. Based on findings from survey, interview, and literature review, the potential value of videogames was confirmed in support of workplace collaboration. A growing number of workers are experienced gamers – and even those less experienced can contribute in positive ways to collaborative games-based activities. Examples are provided to illustrate ways that games can be productively used in the workplace.

 

Keywords: team building, collaboration, videogames, instructional design
 

 

ISSUES

 

2018 (Volume 7)

2017 (Volume 6)

2015 (Volume 5)

2014 (Volume 4)

2013 (Volume 3)

2012 (Volume 2)

2011 (Volume 1)